This world is "Super" |
The Indoor Kids #59: Why we Play, with Pete Holmes
EMILY GORDON: (28m 22s) When you're a kid there's so little you have control over... when I was a kid playing games, part of it was that I got to exert control over a world. Because in this world I was a f*cking kid, I had no control whatsoever. And the older you get and the more control you have, you're just using the knowledge you have. "I can f*ck this up"
KUMAIL NANJIANI: And you trying to f*ck it up it is the ultimate expression of control. Like you're now even trying to control the boundaries of the game and get outside it.
What are we waiting for? |
PETE HOLMES: (24m 38) Kids get more excited about how is this game going to be made, or what details and Easter Eggs are they going to put into the game... when I was kid I wanted to take it apart... let me give you an example because I'm not being very clear... everytime I got a new Sonic game the first thing I would do was start the level and then have Sonic stand still
KUMAIL: Oh yes so he could do the things, tap his foot, look at his watch
EMILY: Cause you feel like somehow its a communication between you and the people who made the game... what did they think of to thwart what you were thinking of
KUMAIL: So that's interesting for you its more of a dialogue between the makers and not what's inside the world. You're trying to sort of, in a way break the game but just sort of see what the boundaries of what they've thought of are
Backpacker life |
PETE: (30m 07s) Everytime I get Grand Theft Auto and I start from the beginning [I like to play the story] but then I'll try to go to parts of the island you're not suppose to because I want to see what happens
EMILY: and there's always a Police Line or something really stupid set up
KUMAIL: and you know what's really awesome, if you find a place that you're not suppose to get to and when you get there, there's like a little message on the wall and you're like "You knew I'd be looking for this. You win this one"
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